


Instead, try jumping at them from a distance. They will notice you when you get too close. It is almost impossible to sneak up behind a wolf because crouch-walking is too slow.If stunning fails, dodge and repeat the trick. Look for a body and get behind it, when the wolf approaches again, throw the body into him, or try the "leg cannon" again. Do some flips in the air: the enemy will become confused. Jump high into the air while the enemy gets near you.For a quick way to evade around a corner, try performing two handsprings, the second one rotated 90 degrees from the first.If you are stalking a wolf, it is best if you stay downwind.This will let you get close enough for stealth kills more effectively. You can move silently and quickly by rolling instead of crouch walking.The tackle does very little damage, if any, but the bonuses are that you knock them prone and you can disarm them in the midst of the move if they are carrying a weapon. On higher difficulties, or simply when an enemy is aware of you, they can throw you off themselves as a reversal, which in turn can be counter-reversed. Successful performance usually rewards 5 points the first couple times, diminishing every time you do it again. This unarmed combat move is executed by Rabbit Running at an enemy and pressing the jump key when close. If an enemy is near-death and is fleeing for help, you can tackle them, knocking them out or killing them instantly.By flipping in mid-air, all of your opponents will be stunned for a second or two. Enemies of course can do the same to you, but you can avoid it by flipping in mid-air (press crouch).This also works with swords and staffs slash or clobber them as they fly by. You can pull enemies out of the sky if they happen to be jumping over you.Attempting a cannon on an in-coming airborne enemy may result in a "Nice Aim" kill, but it often kills you, too, especially if you are weak. Two successive cannons will work most of the time: one knocking the enemy into the distance from behind, the next from the front while they are returning to the attack, still dazed from the first cannon. If you use it when your opponent is getting up from the ground, it will work 100% of the time. Attacking from behind is almost always successful with proper timing, but get too close and the enemy will sense you (his ears will twitch) and he'll reverse your kick and flip or throw you to the ground. The leg cannon is extremely useful, but only if you time it right.It can be used in the midst of a group attack, and may result in knocking one enemy into another, but just as often you merely knock yourself down or get grabbed and thrown. However, adding a flip just before you kick off from the wall can greatly increase your chances of a hit with this kick, since it serves to distract your enemies momentarily. The wall-kick is useful as a show off, finishing move but not much else since your opponent will simply roll under it if they're not about to die. Wall-kicks and "leg cannon" attacks are extremely powerful but they very rarely work unless your opponent is near death or distracted.It is also possible to grab the weapon in the same way during a leg sweep, punch or leg cannon. One way to disarm an opponent is by tackling them and pressing the pick up key while you are on top of them.Three attacks of any type in a row will inevitably lead to the last one being blocked and/or reversed. If you always do a round house kick, for instance, your opponents will catch on and soon they will reverse every round house kick you throw at them.

It also adds an extra attack to the mix which is significant for the following reason: Get in the habit of always doing this - it will add more damage to your attack.

You will perform a quick soccer kick which is unblockable.
